I have been studying about traffic control for a while now for a project that requires me to apply QoS on an application level for optimising in game experience. Now I have a few doubts that I would be glad if someone could help me out
- Steam actually tells me which ports are required for running the games and other steam related stuff. If I block all other ports other than those ports, would it actually reallocate the bandwidth of those blocked ports to the open ports.
- What are the properties t I can apply to my ingress qdisc to achieve this, I was planning on making udp packets from certain ports get into a priority queue, but I guess I cannot do that in incoming traffic.
- If I put the udp packets of the outgoing traffic in a priority queue, would it help me in anyway
- Is there any way for me to get the udp packet loss after applying the necessary filters and firewalls?
For traffic control I am using the tc utility of linux